Tag Archives: Immersive

Next Generation Audio for Headphones – the Binaural NGA Renderer

In the course of the AES “Virtual Vienna” Convention 2020, the Binaural NGA Renderer, our binaural rendering addon for the EBU ADM Renderer, was released together with a corresponding paper. The Binaural NGA Renderer was released as an open source project and can be found at https://github.com/IRT-Open-Source/binaural_nga_renderer. The corresponding paper with the title “Optimized binaural rendering …

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Testing a VR subtitle production prototype

In our earlier post on accessibility services in 360° environments (here) we have described how these services can enhance user experiences and make 360° videos more accessible. In the EU-funded Immersive Accessibility project ImAc subtitles are extended with guiding cues to support easier speaker identification within the 360° space to enhance the user experience and …

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Subtitles for 360° media – alternative presentation for immersive experiences

Introduction When subtitles are provided in a 360° environment, they are typically fixed at the bottom of the screen and centered horizontally. This is fine for common 2D TV, but maybe is not the best strategy for 360° media. By making use of the additional “dimension”, maybe subtitles can convey more than just textual information. …

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Object-based audio rendering in browsers

Object-based audio is a revolutionary approach for creating and deploying interactive, personalized and immersive content. This is possible by representing the audio content as a set of individual assets together with metadata describing their relationships and associations. This allows media objects to be assembled in ground-breaking ways to create new user experiences. Some popular examples …

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